A release is, in turn, made up of iterations. Agile release cycles should certainly be kept shorter than a year, and are often as short as six months or three months. But since the goal is to get working software into the users’ hands as quickly as possible in order to make “course corrections” as soon as possible, every effort is made to keep release software development cycles as short as possible. The community efforts around other plugins and emulators have yielded some great results and new features, so if someone were looking for ways to get involved there is certainly no shortage of opportunities.Release deadlines are often fixed, imposed externally by such things as trade shows, accounting pressures, or contractual obligations. There will always be more to do, and other software that gets a few extra things, I try to look at the big picture more than the details I guess. I think my plugins are competitive in quality, the patch addresses quite a few key issues that have been tied up in beta for years. I am bit worried about something coming up with the application, there's risk there as well. Microsoft puts a lot of effort into compatibility, and I would probably try to fix anything serious that came up since I use my own emulators. I'd rather not get into whether the emulator will be dead or not, it really didn't cross my mind, there may still be some activity, but looking at the past few years you should draw your own conclusions from that and not focus so much on me.Īs far as the future and things like Windows 9, I do not share the same concerns. I'm confident I'll find other uses for my work in the future. I appreciate your passion, but things did not end on the best terms which is part of the reason I decided I want to move onto other things, so I'm less concerned about the project. I've started a forum thread at please use that for any discussion.įurthermore, is the only way to do something that serves to the future of the project you have worked a lot. I am doing this independently of the project, it is not an official release. There are too many people to thank individually, but special thanks to Gent, RadeonUser, Witten, and Smiff - you guys pushed the project forward in too many ways to mention, and truly defined my experience working on the project with zilmar. First, I want to thank the people who donated over the years, this emulator was a decade of ambitious work, knowing that people appreciated it and showed it really did matter to the team. Looking back it's been longer than I would care to admit, so many great memories and new friends. Most of the original team has left for different reasons over the years, and the community on the site has faded.Īt the same time, I felt it would be irresponsible to the legacy of the project to keep important bug fixes in the beta permanently the donations seem to go into a black hole now anyway. After going over 5 years, with no end in sight, the beta project became a bit silly to many. I began actively working on Project64 again earlier this year, and was disappointed at the state of things. I've decided to release a patch to 1.6 that includes the majority of the plugin fixes from Project64 1.7 beta, and take a step away from the project.
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